Seeing as how I made previous comments about getting this game to beta stages by late february/early march, I thought I should make an update on the situation.
First off, the game itself virtually done. There are a few missing assets, but nothing major. The problem? Implementing the stats system, and making it hack-proof.
I want people that play Territory WAR online to feel a sense of accomplishment with their records. And when someone comes along with a hacked profile, or is able to cheat the game, that takes a lot of fun out of it. The only problem is that with code execution being on the client side, it's virtually impossible to make the game 'hack-proof.' That being said, hacking this game should prove to be damn hard. People comment that stick arena is easily hacked, but that's because when stick arena was released, it had no security implementations. Territory WAR has several. I'm not going to describe any of them though- the more I explain, the more a hacker has to work with. Script kiddies need not apply. I ALMOST hope that someone hacks this game, because the hours they would have to spend sifting through obfuscated source code and encryption strings would be a testament to their pathetic nature.
Also, Xgen (who I am working with for the online aspect) is still busy working on their wiiware version of Defend Your Castle. Which looks amazing, by the way.
I still hope to have something significant released this month in the Territory WAR universe. But for now, I'll have to leave you with another screenshot from one of pox's stages. By the way, don't be surprised if you see a cameo level from a certain blockheaded flash artist too. (HAHA GET IT?!!? I sure don't)
Gordon-Freeman16
First comment. =D
Can't wait for it man.