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Pox and I finally launched our F2P game, Soda Dungeon, on Steam last night!
I've been excited to bring the flash demo version to NG for a long time now, and we're almost there now. Just one more small mobile update to go :3
Everyone loves New Year's resolutions, so here goes with mine. I'm starting off the year with a short video series where I wrap up the previous month's work in terms of game development, reading, research, game playing, and more. I'm trying to be a bit more structured with my time, and also hoping to tip other people off to some interesting content as well.
I'm still working on Soda Dungeon, as we're currently looking to wrap up the Steam version and put it out near the end of this month. Still debating dropping a flash demo version, and then we're off to Soda Dungeon 2.
Here's to a productive 2017!
First off, shout outs to @Mindchamber for hooking me up with a new avatar pic. Afro Ninja is a little older and wiser these days, not quite as angry.
Just got back from PAX East! Very overwhelming, but a great time. The best thing to come from these meetups and conventions is the inspiration you bring back to work on your own projects. Working at home all the time puts me in a bit of a bubble. Getting out and seeing all these devs in person is a huge help.
Made my rounds to say hi to everyone at Armor Games, The Behemoth, and Kongregate. Genuinely cool to see such solid representation at a big convention like that.
Also I met Kirby.
If you like games that have died and been dragged out of the grave several times then be sure to check out
Trust me, I don't actually think that escape the car is that awesome. BUT, whenever I research a new platform I inevitably bring back Escape the Car because I can focus on the mechanics of the new platform and not have to worry about designing a new game at the same time. A big thanks also goes to @Hyptosis for turning my stale old flash art into something worth looking at.
IN OTHER NEWS
For personal education I'm doing a stream where I try to play and study games. I'll be playing Recettear: An Item Shop's tale this Thursday at 2 PM EST if anyone is interested. Catch me at http://twitch.tv/anproductions.
It made me a little sad to look back on 2015 and realize it's my first year on NG without a single flash contribution. Creation, credit, or otherwise. Interestingly enough, I should end up with at least TWO flash submissions for 2016: Soda Dungeon and Escape the Car HD. That being said, I'm still not particularly proud of that. A demo and a re-release: two projects that have released on other platforms first.
Newgrounds is why I was able to commit to making games for a living back in 2006. A full decade ago! But when I chose that path I also subjected myself to the whims of industry, business, and trends. Back then you could pull thousands from a simple flash mini-game. That kind of thing is still possible, but flash and the web platform just aren't what they used to be. You don't need me to harp about the incredible uprise of the mobile gaming market.
So in 2015 I made a full jump to mobile- and luckily, it's been working out so far. Soda Dungeon was a hit, at least for our small team. And I'm very thankful, but the whole situation has me nervous. I became too complacent in the flash world. Even the success of Soda Dungeon is nominal in the grand scheme. Will I get lucky with my next project? When is the next paradigm shift? And to what?
As a result my NG presence has also suffered: my front page posts are usually just promoting something on another device, platform, or site. And I'm not 100% committed to mobile either though, I see it as more of a stepping stone to something greater. But that sounds like something we all say, doesn't it?
I mean, I'll always make games. Whether it's as a living or not. In the very least I think I've gained a new appreciation for even the smallest success. Sometimes I think I might be better off relegating games to a hobby. Hell, I'm 30 now. I'm getting married this year and I'll be rasing a family after that. I'm not exactly a kid anymore. Career instability and stress do start to take their toll. But I'm happy with where I am and I'll be seeing this to the end, however far I can take it. HERE'S TO 2016 FELLAS.
PS I'm trying out this streaming nonsense from time to time as well, follow me at http://twitch.tv/anproductions if you're into that kind of thing.
I wish I had more flash/web related stuff to report to you guys, but Soda Dungeon has pretty much been my life for the last year. We're still looking to push out a Steam release and a flash demo, but all in due time. Until then:
and we're still on iTunes!
Art by @poxpower.
Follow us on twitter at SodaDungeon !
Grab it on iTunes as a free download!
Art by @poxpower. We'll be coming to Android next month, and then we're planning a flash demo version to show you guys here on Newgrounds.
Follow us on twitter at SodaDungeon !
I just wanted to take a minute to announce that we'll be releasing Soda Dungeon for iOS on September 24th, and for Android on October 24th. Mobile is our focus for now but we intend to follow up with web and Steam releases down the line.
I've been working on Soda Dungeon with fellow Newgrounder @poxpower for about a year now. Special thanks to @ArmorGames for publishing us, and super duper thanks to @RicePirate, @AlmightyHans, and @El-Cid for help with our promo materials. More on that soon.
Soda Dungeon is a streamlined, turn-based dungeon crawler with a focus on team building and level progression. If you're interested you can follow us on twitter at SodaDungeon, sign up for the mail list at http://sodadungeon.com, or try out our Subreddit. Thanks!
You may have caught word if you follow me on Twitter, but I wanted to officially announce here the project I've been working on with poxpower: Soda Dungeon! It's an rpg/dungeon crawler with a focus on building+equipping a new team each time to explore the local dungeon. Upgrade your team selection by improving your Tavern and stocking it with new sodas. We'll start off on mobile but we plan to bring it to Steam and the web later on.
On that note I've also been getting into streaming on Twitch. I mostly stream games so far but tomorrow afternoon I'll be doing a dev stream of Soda Dungeon if you're interested!
I dabbled with mobile development a little bit last year when I released Escape the Office, but only on Android. Recently I ported the HD version of Escape the Car (previously only on Xbox Indie) to both Android and iOS:
iOS development is actually pretty annoying if you normally use a PC. I had to buy a mac mini and sign up for the developer program before I could even test on my own iphone. Not to mention all the time spent transferring my files to the mac and rebuilding.
Escape the Car is pretty old at this point but it's my go-to project for trying out a new platform. I created it with OpenFL which means with a little tweaking I'll be able to upload the flash version of it soon.
I'm still working on the Point and Click adventure I mentioned last time, it should be ready by the fall. Also working on another big project that I've been toying with on and off for a few years now. Really hope I can get some screenshots up soon.